Wednesday, August 19, 2009

Week 12 - Final Advertisment

Here is the final product which i will be using for the car advertisment.

Enjoy.

Final Advertisment

Tuesday, August 18, 2009

Week 12 - Final Image


Its done its over...Goodnight...

Will upload a full detail report soon,

Here is the final Pic.

Enjoy.

Week 12 - Hypershot Test Renders With HDRI Images

I recently bought some HDRI Images, (US$300) and incorporated them into Hyper-Shot and the results i got were fantastic in my opinion.

I have included these for you below.

The final renders will be composited tonight and uploaded soon. I have nearly finished this assessment. I have also added a badge and logo on the back of the car as per some suggestions i received. I also am in the process of adding some weight to the back wheels. Will hopefully upload the final product tonight.

Hyper-shot Render 1

Hyper-shot Render 2

Sunday, August 16, 2009

Week 11 - Modeling Complete

Well, its week 11 and i have finally finished my Lamborghini. Over the last 4 days, i haven't slept more than 6 hours total, drank more than 47 cups of coffee, and had well over 8 packs of Dun hill Blue to keep me going...McDonald's for food...

I have well over 600 Incremental saves, for the car, and over 100 Incremental saves for the Rim/Tire. I have imported the Rim/Tire into my Car scene, and created wheel walls as well as scaling everything into proportion. I finished modeling the rear tail lights and creased the edges to make a sharper look and feel as it is on the real car. I have detailed the front of the car with headlights which can be see through the frontal car, as it is in the real car, i had trouble of placing holes through the lamp lenses, and just left it, there's no point in adding that much detail when the render is not going to be focused on that area. I also completed tweaking all the Polygons in the scene by making sure everything lines up correct and that there is no evidence of denting. Below is some screen shots of the final car. All i need to do is just mirror the car over and its done. Time for Hyper-Shot and Photoshop!! Yay!!

The Poly count is well over 2 Million Poly's and i have kept to my brief of modeling a high poly model under 3 Million.

Screen shots below.

Image 1

Image 2

Image 3

Image 4

Image 5

Here is an example of a Hyper Shot Render.

Image 6

Final Hyper Shot Test Render

Thursday, August 13, 2009

Week 10 - Hyper Shot Test Renders

As promised i have uploaded different test renders from Hyper Shot. These renders all have a basic lighting setup, and basic model positioning. I did four different Render Types, and below each Render Image i have given a description of the Render. I estimate i have another 40 Hours of Modeling left as well as 20 Hours of Rendering, 1000 word report, brief Art Bible and Compositing in Photo-shop... I hope i can make the due date next week. Fingers crossed!!

Image 1

This Render shows an Ambient Occlusion within Hyper Shot. I wouldn't say it is similar to Maya's AO Feature however, this render shows a good variety between different geometry pieces, as well as the overall flow of the model. You can clearly see seems within the Render, something which i have fixed in the other 2 Renders.

Image 2

The Gun Metal Chrome Render shows off the models overall aesthetic quality. The seems are less noticeable thanks to lots of work in Maya, however i must stress that these Renders do not represent the final model, as i have not completed it yet. This material is ideal for showing off specular color as well as showing the overall look and feel of the model. It is also great for showing the fine edge detail within the model, (the door in this example)and helps to give an overall idea of where edges should be accentuated or dissolved depending on relativity to the actual car itself as well as the artists preference.

Image 3

The Purple and Cream Render shows bleeding of edges as well as any vertices which have not yet been merged. It is a great visual representation of certain aspects of the model which need to be touched up. A great render to use for the purposes of checking the overall model and fixing anything which you might have missed in the modeling stage within Maya. It also shows how smoothly the edges all bleed together as well as high-lighting any areas of denting. In this image, no denting can be seen, however some bleeding of edges need to be addressed as well as the merging of some vertices. Overall it helps to create a sense of smoothness to the model and how well the final render will be.

Image 4

Same as the other black render, however in another perspective.

The model is at 80% complete now, with lots more work to go, will post up some WIP shots as soon as i have nearly completed the model.

Tuesday, August 11, 2009

Week 10 - Modeling (75% Complete)

All of last week i spent time on Modeling the rest of the car. i got up to approximately 75% of the model overall finished. I mainly concentrated on the rear of the car as well as extending the roof to behind the rear quarter panel. Overall all i spent about 20 Hours all of last week to get it to this stage. I still have the rear lights and detail to do and then i can finally proceed to adding the small details such as the tires and mirrors and then hopefully i can then begin to use Hyper shot and begin my composition as well as my final art bible and 1000 word project report.

i will be adding screen shots soon, as my internet connection has slowed down and it takes too long to upload pictures, so i will have to do this at school. Overall i had many problems with the rear curvature of the car as my curve network was a little bit off, so i had to interpret the design throughout this section, which took me longer than i anticipated. It was a good feeling once i had finished though.

i applied for an extension of this particular assessment, however i was denied the extension, and thus i have to focus all my efforts on completing this asap, as well as handing in other assessments. i will upload some pictures soon of the progress i have made.

Monday, August 3, 2009

Week 9 - Modeling (50% Complete)

This past week i focused on modeling my car. I managed to do this through the use of coffee. I have know completed about 50% of the model and things are progressing quite well. I am individually modeling sections of the car, as they are in real life and then i am connecting them. I snap polygoins to the curve network through either using the Poly Create tool or the Append Poly Tool. Below i have listed some pictures below to illustrate the porgression of my car. I am having difficulties with aligning everything together, but after talking to Russel i am now using the sculpt geometry tool and relaxing all my vertices, to help create a more plush and even surface. The Soft modification tool also helps in this regard to creating even surfaces along the cars different body panels.

I have finished the mid section of the car entirely now and am concentrating on the back rear section of the car. This will be hopefully completed during the weekend. and i should be ready to mirror the car by next week, and move on to Hypershot & Photoshop. However ambitious this may be, i am going to try to complete this ASAP.

Image 1

Image 2

Image 3

Image 4

Image 5