Thursday, August 13, 2009

Week 10 - Hyper Shot Test Renders

As promised i have uploaded different test renders from Hyper Shot. These renders all have a basic lighting setup, and basic model positioning. I did four different Render Types, and below each Render Image i have given a description of the Render. I estimate i have another 40 Hours of Modeling left as well as 20 Hours of Rendering, 1000 word report, brief Art Bible and Compositing in Photo-shop... I hope i can make the due date next week. Fingers crossed!!

Image 1

This Render shows an Ambient Occlusion within Hyper Shot. I wouldn't say it is similar to Maya's AO Feature however, this render shows a good variety between different geometry pieces, as well as the overall flow of the model. You can clearly see seems within the Render, something which i have fixed in the other 2 Renders.

Image 2

The Gun Metal Chrome Render shows off the models overall aesthetic quality. The seems are less noticeable thanks to lots of work in Maya, however i must stress that these Renders do not represent the final model, as i have not completed it yet. This material is ideal for showing off specular color as well as showing the overall look and feel of the model. It is also great for showing the fine edge detail within the model, (the door in this example)and helps to give an overall idea of where edges should be accentuated or dissolved depending on relativity to the actual car itself as well as the artists preference.

Image 3

The Purple and Cream Render shows bleeding of edges as well as any vertices which have not yet been merged. It is a great visual representation of certain aspects of the model which need to be touched up. A great render to use for the purposes of checking the overall model and fixing anything which you might have missed in the modeling stage within Maya. It also shows how smoothly the edges all bleed together as well as high-lighting any areas of denting. In this image, no denting can be seen, however some bleeding of edges need to be addressed as well as the merging of some vertices. Overall it helps to create a sense of smoothness to the model and how well the final render will be.

Image 4

Same as the other black render, however in another perspective.

The model is at 80% complete now, with lots more work to go, will post up some WIP shots as soon as i have nearly completed the model.

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