Monday, July 27, 2009

Week 8 - Modeling

This week i spent alot of time on the modeling phase of the project. I snaped Polygons to the curve network by using the Append Poly Tool found in Maya. Overall, this part of the project is easy and simplified thanks to the time and effort taken to build the curve network. As of now, i have well over 100 save points, using Maya's incremental save, and this has come in handy especailly when the Append Poly Tool has failed to work correctley time and time again. I havent had time to upload screen shots as of yet, but i plan to over the next couple of days. Once a section of the car has been made using Polygons, a proxy mesh is created to display the high Poly version of the car. I switch between the low and high poly versions using the Control & Tilda key. This is ideal for displaying the different sub division surfaces in Maya. I estimate that i need to complete at least another 200 hours plus for the overall modeling phase to be completed. Once complete the mesh will be exported out to Hypershot and be Rendered. After the rendering, the model will be compositied in Photoshop for colour correction and be exported as a pdf file for the printers to make a A3 size poster/advertisment.

Will include pics of the modeling phase soon, in the next couple of days.

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